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Java in 21 Days, Sams Teach Yourself (Covering Java 8), 7th Edition

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Java in 21 Days, Sams Teach Yourself (Covering Java 8), 7th Edition

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Description

  • Copyright 2016
  • Dimensions: 7" x 9-1/8"
  • Pages: 720
  • Edition: 7th
  • eBook (Watermarked)
  • ISBN-10: 0-13-375587-8
  • ISBN-13: 978-0-13-375587-9

In just 21 days you can acquire the knowledge and skills necessary to develop applications on your computer and apps that run on Android phones and tablets. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts.


Completely updated for Java 8, this book teaches you about the Java language and how to use it to create applications for any computing environment and Android apps. By the time you have finished the book, you’ll have well-rounded knowledge of Java and the Java class libraries. Using your new skills, you will be able to develop your own programs for tasks such as web services, database connectivity, XML processing, and mobile programming.


No previous programming experience required.By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.

Learn at your own pace.You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.


测试你的知识。Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.

  • Completely revised, updated, and expanded to cover the latest features of Java 8
  • Learn to develop Java applications and Android apps using NetBeans and Google’s new Android Studio -- two excellent (and free!) programming platforms
  • Covers new features of Java 8 such as closures, the most eagerly anticipated language feature in years
  • Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
  • Discover how Swing can help you quickly develop programs with a graphical user interface
  • Find out about JDBC 4.2 programming with the Derby database and XML parsing with the open source XOM class library
  • Learn how to use streams to write programs that communicate with the Internet, including socket programming, buffers, channels, and URL handling.
Contents at a Glance
WEEK 1: The Java LanguageDAY 1 Getting Started with JavaDAY 2 The ABCs of ProgrammingDAY 3 Working with ObjectsDAY 4 Lists, Logic, and LoopsDAY 5 Creating Classesand MethodsDAY 6 Packages, Interfaces, and Other Class FeaturesDAY 7 Exceptions and Threads
WEEK 2: The Java Class LibraryDAY 8 Data StructuresDAY 9 Working with SwingDAY 10 Building a Swing InterfaceDAY 11 Arranging Components on a User InterfaceDAY 12 Responding to User InputDAY 13 Creating Java2D GraphicsDAY 14 Developing Swing Applications
WEEK 3: Java ProgrammingDAY 15 Working with Input and OutputDAY 16 Using Inner Classes and ClosuresDAY 17 Communicating Across the InternetDAY 18 Accessing Databases with JDBC 4.2 and DerbyDAY 19 Reading and Writing RSS FeedsDAY 20 XML Web ServicesDAY 21 Writing Android Apps for Java
APPENDIX A Using the NetBeans IDEAPPENDIX B This Book’s WebsiteAPPENDIX C Fixing a Problem with the Android Studio EmulatorAPPENDIX D Using the Java Development KitAPPENDIX E Programming with the Java Development Kit

Sample Content

Table of Contents

Introduction


WEEK I: The Java Language


DAY 1: Getting Started with Java
The Java Language
History of the Language
Introduction to Java
Selecting a Development Tool
Object-Oriented Programming
Objects and Classes
Attributes and Behavior
Attributes of a Class of Objects
Behavior of a Class of Objects
Creating a Class
Running the Program
Organizing Classes and Class Behavior
Inheritance
Creating a Class Hierarchy
Inheritance in Action
Interfaces
Packages

DAY 2: The ABCs of Programming
Statements and Expressions
Variables and Data Types
Creating Variables
Naming Variables
Variable Types
Assigning Values to Variables
Constants
Comments
Literals
Number Literals
Boolean Literals
Character Literals
String Literals
Expressions and Operators
Arithmetic
More About Assignment
Incrementing and Decrementing
Comparisons
Logical Operators
Operator Precedence
String Arithmetic

DAY 3: Working with Objects
Creating New Objects
How Objects Are Constructed
A Note on Memory Management
Using Class and Instance Variables
Getting Values
Setting Values
Class Variables
Calling Methods
Formatting Strings
Nesting Method Calls
Class Methods
References to Objects
Casting Objects and Primitive Types
Casting Primitive Types
Casting Objects
Converting Primitive Types to Objects and Vice Versa
Comparing Object Values and Classes
Comparing Objects
Determining the Class of an Object

DAY 4: Lists, Logic, and Loops
Arrays
Declaring Array Variables
Creating Array Objects
Accessing Array Elements
Changing Array Elements
Multidimensional Arrays
Block Statements
If Conditionals
Switch Conditionals
The Ternary Operator
For Loops
While and Do Loops
While Loops
Do-While Loops
Breaking Out of Loops
Labeled Loops

DAY 5: Creating Classes and Methods
Defining Classes
Creating Instance and Class Variables
Defining Instance Variables
Class Variables
Creating Methods
Defining Methods
The this Keyword
Variable Scope and Method Definitions
Passing Arguments to Methods
Class Methods
Creating Java Applications
Helper Classes
Java Applications and Arguments
Passing Arguments to Java Applications
Handling Arguments in Your Java Application
Creating Methods with the Same Name
Constructors
Basic Constructors
Calling Another Constructor
Overloading Constructors
Overriding Methods
Creating Methods That Override Existing Methods
Calling the Original Method
Overriding Constructors

DAY 6: Packages, Interfaces, and Other Class Features
Modifiers
Access Control for Methods and Variables
Static Variables and Methods
Final Classes, Methods, and Variables
Variables
Methods
Classes
Abstract Classes and Methods
Packages
The import Declaration
Class Name Conflicts
Creating Your Own Packages
Picking a Package Name
Creating the Folder Structure
Adding a Class to a Package
Packages and Class Access Control
Interfaces
The Problem of Single Inheritance
Interfaces and Classes
Implementing and Using Interfaces
Implementing Multiple Interfaces
Other Uses of Interfaces
Creating and Extending Interfaces
New Interfaces
Methods Inside Interfaces
Extending Interfaces
Creating an Online Storefront

DAY 7: Exceptions and Threads
Exceptions
异常类
Managing Exceptions
Exception Consistency Checking
Protecting Code and Catching Exceptions
The finally Clause
Declaring Methods That Might Throw Exceptions
The throws Clause
Which Exceptions Should You Throw
Passing on Exceptions
throws and Inheritance
Creating and Throwing Exceptions
Throwing Exceptions
Creating Your Own Exceptions
Combining throws, try, and throw
When Not to Use Exceptions
Bad Style Using Exceptions
Threads
Writing a Threaded Program
A Threaded Application
Stopping a Thread


WEEK II: The Java Class Library


DAY 8: Data Structures
Moving Beyond Arrays
Java Structures
Iterator
Bit Sets
Array Lists
Looping Through Data Structures
Stacks
Map
Hash Maps
Generics
Enumerations

DAY 9: Working with Swing
Creating an Application
Creating an Interface
Developing a Framework
Creating a Component
Adding Components to a Container
Working with Components
Image Icons
Labels
Text Fields
Text Areas
Scrolling Panes
Check Boxes and Radio Buttons
Combo Boxes
Lists
The Java Class Library

DAY 10: Building a Swing Interface
Swing Features
Standard Dialog Boxes
Using Dialog Boxes
Sliders
Scroll Panes
Toolbars
Progress Bars
Menus
Tabbed Panes

DAY 11: Arranging Components on a User Interface
Basic Interface Layout
Laying Out an Interface
Flow Layout
Box Layout
Grid Layout
Border Layout
混合布局Managers
Card Layout
Using Card Layout in an Application
Cell Padding and Insets

DAY 12: Responding to User Input
Event Listeners
Setting Up Components
Event-Handling Methods
Working with Methods
Action Events
Focus Events
Item Events
Key Events
Mouse Events
Mouse Motion Events
Window Events
Using Adapter Classes
Using Inner Classes

DAY 13: Creating Java2D Graphics
The Graphics2D Class
The Graphics Coordinate System
Drawing Text
Improving Fonts and Graphics with Antialiasing
Finding Information About a Font
Color
Using Color Objects
Testing and Setting the Current Colors
Drawing Lines and Polygons
User and Device Coordinate Spaces
Specifying the Rendering Attributes
Creating Objects to Draw
Drawing Objects


DAY 14: Developing Swing Applications
Java Web Start
Using Java Web Start
Creating a JNLP File
Supporting Web Start on a Server
Additional JNLP Elements
Improving Performance with SwingWorker

WEEK III: Java Programming


DAY 15: Working with Input and Output
Introduction to Streams
Using a Stream
Filtering a Stream
Handling Exceptions
Byte Streams
File Streams
Filtering a Stream
Byte Filters
Character Streams
Reading Text Files
Writing Text Files
Files and Paths

DAY 16: Using Inner Classes and Closures
Inner Classes
Anonymous Inner Classes
Closures


DAY 17: Communicating Across the Internet
Networking in Java
Opening a Stream Over the Net
Sockets
Socket Servers
Testing the Server
The java.nio Package
Buffers
Channels

DAY 18: Accessing Databases with JDBC 4.2 and Derby
Java Database Connectivity
Database Drivers
Examining a Database
Reading Records from a Database
Writing Records to a Database
Moving Through Resultsets

DAY 19: Reading and Writing RSS Feeds
Using XML
Designing an XML Dialect
Processing XML with Java
Processing XML with XOM
Creating an XML Document
Modifying an XML Document
Formatting an XML Document
Evaluating XOM

DAY 20: XML Web Services
Introduction to XML-RPC
Communicating with XML-RPC
Sending a Request
Responding to a Request
Choosing an XML-RPC Implementation
Using an XML-RPC Web Service
Creating an XML-RPC Web Service

DAY 21: Writing Android Apps with Java
The History of Android
Writing an Android App
Organizing an Android Project
Creating the Program
Running the App
Designing an Android App
Preparing Resources
Configuring a Manifest File
Designing the Graphical User Interface
Writing Code


APPENDIXES


APPENDIX A: Using the NetBeans Integrated Development Environment
Installing NetBeans
Creating a New Project
Creating a New Java Class
Running the Application
Fixing Errors
Expanding and Shrinking a Pane
Exploring NetBeans

APPENDIX B: This Book’s Website

APPENDIX C: Fixing a Problem with the Android Studio Emulator
Problems Running an App
Install HAXM in Android Studio
Install HAXM on Your Computer
Checking BIOS Settings

APPENDIX D: Using the Java Development Kit
Choosing a Java Development Tool
Installing the Java Development Kit
Configuring the Java Development Kit
Using a Text Editor
Creating a Sample Program
Compiling and Running the Program in Windows
Setting Up the CLASSPATH Variable


APPENDIX E: Programming with the Java Development Kit
Overview of the JDK
The java Virtual Machine
The javac Compiler
The appletviewer Browser
The javadoc Documentation Tool
The jar Java File Archival Tool
The jdb Debugger
Debugging Applications
Debugging Applets
Advanced Debugging Commands
Using System Properties
The keytool and jarsigner Code Signing Tools

Updates

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