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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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About

Features

• The quickest, easiest step-by-step introduction to game development with Unreal Engine 4
• Master Unreal Engine 4 through hands-on projects that guide students through the entire game development process, in full color
• Teaches through practical instructions, realistic examples, Q-and-As, quizzes, exercises, tips, and more
• Includes all project files, with versions demonstrating initial setup and proper completion of every exercise
• The official Epic Games book on Unreal Engine 4, reviewed and approved by Unreal's creators: the launch title for our exciting new Unreal imprint

Description

  • Copyright 2016
  • Dimensions: 7" x 9-1/8"
  • Pages: 496
  • Edition: 1st
  • Book
  • ISBN-10: 0-672-33762-2
  • ISBN-13: 978-0-672-33762-8

In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them!

Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours“简单,循序渐进的方式告诉你how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • Organize new projects and work with the Gameplay Framework
  • Master Unreal’s units and control systems
  • Import 3D models and work with the Static Mesh Editor
  • Create new landscapes and use Unreal’s foliage system
  • Bring characters and creatures to life with the Persona Editor
  • Apply materials and build lighting
  • Integrate and modify audio with the Unreal Sound Cue Editor
  • Craft particle effects and simulate physics
  • Set up and react to player inputs
  • Build levels and entirely new worlds
  • Get started with powerful Blueprint visual scripting system
  • Script an arcade game from start to finish
  • Create events that respond to player actions
  • Spawn Actors during gameplay
  • Design and create action-based encounters
  • Optimize games for mobile devices and touch-based inputs
  • Build menus with Unreal’s UMG UI Designer
  • Prepare your game for deployment

Step-by-step instructionscarefully walk you through the most common Unreal Engine 4 game development tasks.
Practical, hands-onexamplesshow you how to apply what you learn.
Quizzes and Exerciseshelp you test your knowledge and stretch your skills.
Notes and tipspoint out shortcuts and solutions.

All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.

Downloads

Downloads

Download the companion content files:

Hour 2(9.73 MB . zip)

Hour 4(120 KB .zip)

Hour 5(608.2 MB .zip)

Hour 7(722.9 MB .zip)

Hour 9(706.6 MB .zip)

Hour 10(643.4 MB . zip)

Hour 11(150.6 MB .zip)

Hour 12(628.9 MB .zip)

Hour 13(58.2 MB .zip)

Hour 15(682.3 MB .zip)

Hour 16(24.2 MB .zip)

Hour 17(82.2 MB .zip)

Hour 18(92.5 MB .zip)

Hour 19(705.6 MB .zip)

Hour 20(616.9 MB .zip)

Hour 21(618.3 MB .zip)

Hour 22(1.26 GB .zip)

Hour 23(621.3 MB . zip)

Hour 24(620.3 MB .zip)

Sample Content

Online Sample Chapter

Create an Arcade Shooter Game with Unreal Engine 4

Sample Pages

Download the sample pages(includes Hour 20 and Index)

Table of Contents

HOUR 1: Introducing Unreal Engine 4 1
Installing Unreal 2
Creating Your First Project 4
Learning the Interface 7
View Modes and Visualizers 14
Playing a Level 16
Summary 17
Q&A 18
Workshop 18
Exercise 19
HOUR 2: Understanding the Gameplay Framework 21
Available Resources 21
Asset References and the Reference Viewer 29
Gameplay Framework 30
Summary 35
Q&A 35
Workshop 35
Exercise 36
HOUR 3: Coordinates, Transforms, Units, and Organization 37
Understanding Cartesian Coordinates 37
Working with Transforms 38
Assessing Units and Measurements 42
Organizing a Scene 45
Summary 50
Q&A 51
Workshop 51
Exercise 52
HOUR 4: Working with Static Mesh Actors 53
静态网Assets 53
静态网Editor 54
Viewing UV Layouts 57
Collision Hulls 59
静态网Actors 66
Summary 73
Q&A 73
Workshop 73
Exercise 74
HOUR 5: Applying Lighting and Rendering 75
Learning Light Terminology 75
Understanding Light Types 76
Using Light Properties 82
Building Lighting 83
Summary 87
Q&A 87
Workshop 87
Exercise 88
HOUR 6: Using Materials 89
Understanding Materials 89
基于身体呈现(PBR) 90
Material Input Types 91
Creating Textures 94
Making a Material 96
Summary 105
Q&A 105
Workshop 106
Exercise 107
HOUR 7: Using Audio System Elements 109
Introducing Audio Basics 109
Using Sound Actors 112
Controlling Sounds with Audio Volumes 119
Summary 120
Q&A 120
Workshop 121
Exercise 122
HOUR 8: Creating Landscapes and Foliage 123
Working with Landscapes 123
Sculpting Shapes and Volumes 127
Using Foliage 133
Summary 136
Q&A 136
Workshop 137
Exercise 137
HOUR 9: World Building 139
Building Worlds 140
World Building Process 141
Summary 157
Q&A 157
Workshop 158
Exercise 159
HOUR 10: Crafting Effects with Particle Systems 161
Understanding Particles and Data Types 161
Working with Cascade 162
Using Common Modules 168
Setting Up Materials for Particles 172
Triggering Particle Systems 176
Summary 177
Q&A 177
Workshop 178
Exercise 179
HOUR 11: Using Skeletal Mesh Actors 181
Defining Skeletal Meshes 181
Importing Skeletal Meshes 186
Learning Persona 191
Using Skeletal Mesh Actors 199
Summary 201
Q&A 201
Workshop 202
Exercise 202
HOUR 12: Matinee and Cinematics 203
Matinee Actors 203
Matinee Editor 206
Curve Editor 212
Working with Other Tracks 215
Working with Cameras in Matinee 216
Summary 220
Q&A 220
Workshop 221
Exercise 222
HOUR 13: Learning to Work with Physics 223
Using Physics in UE4 223
Simulating Physics 227
Using Physical Materials 230
Working with Constraints 234
Using Force Actors 239
Summary 241
Q&A 241
Workshop 242
Exercise 242
HOUR 14: Introducing Blueprint Visual Scripting System 245
Visual Scripting Basics 245
Understanding the Blueprint Editor 247
Fundamental Concepts in Scripting 252
Summary 264
Q&A 264
Workshop 265
Exercise 266
HOUR 15: Working with Level Blueprints 269
Actor Collision Settings 271
Assigning Actors to Events 272
Assigning Actors to Reference Variables 274
Summary 284
Q&A 284
Workshop 285
Exercise 286
HOUR 16: Working with Blueprint Classes 287
Using Blueprint Classes 287
The Blueprint Editor Interface 289
Working with the Components 291
Working with the Timeline 296
Scripting a Pulsating Light 300
Summary 307
Q&A 308
Workshop 308
Exercise 309
HOUR 17: Using Editable Variables and the Construction Script 311
Setting Up 311
让编辑Variables 312
Using the Construction Script 314
Summary 321
Q&A 321
Workshop 322
Exercise 323
HOUR 18: Making Key Input Events and Spawning Actors 325
Why Spawning Is Important 325
创建一个提单ueprint Class to Spawn 326
Setting Up the Spawner Blueprint 329
Spawning an Actor from a Class 332
Summary 336
Q&A 336
Workshop 336
Exercise 337
HOUR 19: Making an Action Encounter 341
Project Game Modes 341
Knowing Characters’ Abilities 342
Using Blueprint Classes 344
Actor and Component Tags 350
Summary 351
Q&A 351
Workshop 352
Exercise 352
HOUR 20: Creating an Arcade Shooter: Input Systems and Pawns 355
Identifying Requirements with a Design Summary 356
Creating a Game Project 356
Creating a Custom Game Mode 359
Creating a Custom Pawn and Player Controller 361
Controlling a Pawn’s Movement 365
Setting Up a Fixed Camera 371
Summary 373
Q&A 373
Workshop 374
Exercise 375
21小时:创建一个街机射击:障碍和Pickups 377
Creating an Obstacle Base Class 378
Making Your Obstacle Move 381
Damaging the Pawn 384
Restarting the Game on Death 388
Creating a Health Pickup 391
Creating an Actor Spawner 397
Cleaning Up Old Obstacles 403
Summary 403
Q&A 404
Workshop 405
Exercise 405
HOUR 22: Working with UMG 407
Creating a Widget Blueprint 407
Navigating the UMG Interface 408
Creating a Start Menu 413
Sample Menu System 425
Summary 426
Q&A 426
Workshop 427
Exercise 427
HOUR 23: Making an Executable 429
Cooking Content 429
Packaging a Project for Windows 430
Resources for Android and iOS Packaging 435
Accessing Advanced Packaging Settings 436
Summary 437
Q&A 438
Workshop 438
Exercise 439
HOUR 24: Working with Mobile 441
Developing for Mobile Devices 442
Using Touch 454
Using a Device’s Motion Data 459
Summary 462
Q&A 462
Workshop 463
Exercise 464
Index 465

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